Sunday, 16 September 2018

Return To The Mad Max Museum

In a previous post I promised a post about our return to the Mad Max II Museum in Silverton, NSW. And here it is.

We first visited this museum nearly three years ago whilst on holiday in the Broken Hill area. Since then the owners have expanded the collection and reorganised the display, so I thought it would be worth another trip.

So here's the sign telling you where to go. Although, to be honest, the museum is rather obvious on top of a hill.

Inside hasn't changed. The main part is a room full of memorabilia and ephemera, mostly concerned with Mad Max II, but now with some Fury Road stuff too. You can't take photos in that bit, so the only way to see the incredible collection of costume bits, props and production photos is to visit the museum.

Outside, however, are the vehicles, both actual and replicas. You can take photos of those. And here they are.

Anyone playing car-combat games wants a model V8 Interceptor, so I thought a few pictures of the extra fuel-tanks at the rear wouldn't go amiss for reference purposes.

To be honest blogger has mixed up the photos. I'm assuming that if you know the film you'll recognise the vehicles. And if you have any questions put them in the comments.

I rather like the idea of doing a car like this, with the bat design on the bonnet.

This is the original bus from the film, used as the gate to the refinery compound.

And this is the original gyrocopter from the film.

Catherine and I both posed with Mel Gibson, who was as wooden and two-dimensional as you'd expect.

I hope you found the pictures of use and/or interest.

Friday, 14 September 2018

Black Powder 123

We had an evening of Black Powder Napoleonics yesterday, playing the simple six-unit 123 scenarios our group enjoys. The aim was to play a couple of games during the evening, but really I was only up for just one game - I'm still shattered from our long, long weekend away.

Caesar and I played a scenario which concerned controlling a house in the centre of the board. Our forces were nominally French (Caesar) and Russian (me), but the troop stats were identical and fairly generic. Oddly enough, however, the units seemed to mostly perform according to the figures used to depict them, which was lucky.

Caesar made the opening moves, and quickly seized the house.

I didn't mess around, and threw my three infantry units at the objective. Caesar was covering his occupying force with a second infantry unit, but they were forced into square by my lurking cavalry.

I attacked Caesar's square, hoping to remove the garrison's only current support before the main attack. Amazingly, and frustratingly, the square held on for turn after turn. However Caesar failed command rolls in order to bring up the rest of his troops, leaving his garrison isolated.

I attacked the house, making use of my unengaged units to provide as much support as possible. The French garrison found itself in a desperate, losing struggle.

Caesar finally got his cavalry into action, driving off the Russian supports, but then falling back from some infantry behind them.

Caesar's infantry square finally broke, allowing all of my infantry to assault the house. This saw the end of the French garrison as well.

Caesar now only had one unit left capable of assaulting the house, and there was a Russian line between it and the garrison. With time running out (there's a turn-limit) he conceded.

Caesar failed to get enough units around the garrison to prevent the Russians from massing their forces against it. The units that were there, and which bore the brunt of the attack, were the same ones he would have had to use to retake the objective, so when that 'opportunity' presented itself they were no longer present.

Thanks to Ralph for organising the evening and to Bryan for adjudicating our game. It's a while since I've played Black Powder, but a surprising amount of it came back to me as I played.

Wednesday, 12 September 2018

Swiss In The Outback

Apologies for the lack of activity here recently. We've had a lot on the go, partially with rehearsals for our forthcoming burlesque debut, but mostly with us going away for a week to the annual 'Priscilla, Queen of the Desert' festival in Broken Hill on the far side of NSW. I'll be doing a post covering our return visit to the Mad Max Museum in the next couple of days, but firstly I thought I'd share some pictures of my gaming activity.

I took my Swiss DBA army on our road-trip, as well as the Ceidonians masquerading as Medieval Germans. I set up a game of DBA, with a Medieval German army facing the very earliest of the Late Swiss lists - so an action c1415.

The Swiss attacked, and inevitably the Germans went for an open field in order to maximise the effectiveness of their knights.

In fact there didn't really seem to be a compelling reason not to pile the knights straight in.

The results were mixed, but didn't favour the Swiss, who lost two blocks of blades in exchange for one element of German knights.

The Swiss fought back with a counter-charge.

But it was soon all over as the German knights pushed forward and rode the Swiss down. It was a quick game; it took me longer to get everything out of the car and set it up than it did to play.

Catherine fancied a game. Rather than spend a hot Friday afternoon teaching her DBA with armies that sometimes give a very one-sided game, we played HOTT, since she's familiar with that. We used the same armies - almost. The Ceidonians swapped a steam-tank into their army, whilst the Swiss substituted more blades and some mounted crossbowmen for the two DBA psiloi elements.

I took the Swiss, and defended.

The two armies advanced towards each other.

Swiss pikes met Ceidonian spears, whilst the tank drove back the Swiss halberdiers.

Catherine's knights prepared a charge up the hill into the main mass of Swiss infantry, who are less vulnerable in HOTT than they are in DBA.

The spears and pikes shoved back and forth, whilst the steam-tank pushed back the Swiss. Too far, in fact; the tank was surrounded and destroyed.

Catherine threw in the knights against a Swiss line somewhat disrupted by their attempts to destroy the tank.

The knights were repulsed, whilst Swiss blades turned the flank of the Ceidonian spear formations.

More knights fell, and the Swiss continued to roll up the Ceidonian line. The Swiss won a decisive victory: 12-0. It was too hot to play another game.

The Swiss had 4 x Spears (including the general), 7 x Blades and 1 x Rider. The Ceidonians had 4 x Knights (including the general), 4 x Spears, 1 x Shooter, 1 x Behemoth and 2 x Hordes.

Aside from DBA and HOTT, we spent several evenings in pubs in Silverton and Hay playing Fluxx, Love Letter and Exploding Kittens. But we always do that.
Related Posts Plugin for WordPress, Blogger...