Showing posts with label terrain. Show all posts
Showing posts with label terrain. Show all posts

Thursday, 5 February 2015

Terrain For One Hour Wargames

On the way to work today I was idly pondering what would be the minimum amount of terrain you'd need to fight all thirty of the scenarios in 'One Hour Wargames'. With an idle hour to spare this evening I sat down with the book and worked it out, then with some old cork-tile hills and my collection of felt bits I manufactured it.

Here it is:

Now I'm not saying that is the bare minimum - you could put two hills or area features together in some cases, but I think it's probably the most practical selection. Obviously I haven't included the buildings, trees and other bits used to mark the nature of area features - the scenarios only use towns, woods and marsh if that helps.

Whilst the observant amongst you can probably work out from the picture what's needed, here's the inventory as I see it. I assume a 3' x 3' playing area; scale your collection accordingly.

One 3' x 3' playing area
One 3' stretch of river.
Two fords.
One bridge (optional - I just show one by having the road placed over the river)
Two 3' sections of road. (One scenario uses a 18" road section though, so you may want to have a 3' section and two 18" sections)
One 2' x 1' hill
One 1' x 1' hill
Two 1' x 6" hills
Two 6" x 6" towns
Two 1' x 1' area features
Two 1' x 6" area features
Three 6" x 6" area features

The area features can woods or marsh.

For two scenarios it helps, but is not required, to have breastworks or similar fortifications for up to two 6" x 6" areas.

I'm not sure how much use this information really is, but it whiled away an hour before bedtime. Plus the half hour I spent going through all thirty scenarios just to check that I really could set each of them up. I could.

Saturday, 5 May 2012


The provisional terrain setup for a game I hope to get chance to try out tomorrow - both the rules and period are new to me, so it should be an interesting exercise:

Saturday, 28 April 2012

Building Houses

My previous post here highlighted my sad lack of buildings for certain types of games. To be fair 25mm games have never really interested me (aside from gladiatorial games), but I actually don't have much in the way of buildings for 15mm games either. I have plenty of strongholds for HOTT, of course, but the problem has always been that my selection of HOTT armies is so eclectic that finding buildings that would look right with many of them would be a full-time job.

However this afternoon I decided to expand my terrain collection just a little. I'd ventured onto The Junior General looking for some top-down figures for a project I'm mulling over at the moment, and ended up in their terrain and accessories section. Before I knew it I'd downloaded a rather nice medieval house and set about resizing it for different figure scales.

Printed straight off it is pretty much true 15mm. But buildings that are the same scale as the figure often don't look right, unless you're doing skirmish games, so I reduced the size of the image and printed it off again, creating a smaller house that looks better with 15mm HOTT elements.

Here you can see some Peter Pig Orcs marching past a village made up of both sizes of medieval house, plus a small stone house which also plopped onto my hard-drive:

Amazingly they didn't stop and burn the place to the ground.

Some more work on scaling and I did a version which I'd be happy to use with 25mm figures for 'Song of Blades and Heroes'. It's still slightly under true 25mm scale but will do the job. Here we can see some of the skeletons from last night's game wondering where the Lego's gone:

Quite fun to make, and quick as well. I think it's safe to say my next 15mm HOTT game will be featuring a built-up area.

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