Showing posts with label saga. Show all posts
Showing posts with label saga. Show all posts

Friday, 25 May 2018

New Saga

Last night we gave 2nd Edition Saga a go. Obviously the best way to try out a new version of a game is a leisurely on-to-one, with time to look things up. So that's exactly what we didn't do. We played a six-player game, three factions on each side, and did it with some pleyers who hadn't played any Saga at all. Easy.

On the left, Gary, Bryan and myself ran Vikings, Normans and Welsh respectively, whilst on the other side Dave, Caesar and John ran Vikings, Normans and Scots. We played the bridges scenario; at the end of seven turns the winning side would be the one with the most points of troops on the enemy side of the stream, which can only be crossed by the bridges.

Caesar went wild and galloped cavalry across both of the bridges. This went as well as you'd expect.

With the Norman cavalry mostly wiped out by archery, the infantry of both sides advanced towards the bridges. At the bridge in the foreground Bryan's Norman's eyed up John's Scots, neither wanting to push forward into the other group. At the further bridge, Dave and Gary's Vikings both made a rush for the middle, and bloodshed ensued. Caesar's depleted Normans annoyed the enemy with archery, whilst my Welsh acted as a reserve in the centre, again using archery with great effect.

Indeed they pushed up to support Gary's Vikings on the bridge, and killed the opposing Viking warlord.

The two Viking forces pretty much slaughtered each other, and we reached the lat turn of the game with no side having got troops onto the enemy side of the river. Our force made one last push. The Welsh archers peppered the Norman warlord with arrows, forcing his bodyguard to protect him. But the loss of the bodyguard opened up a gap in the Viking/Norman defence line, and a small group of Welsh levy slipped through to establish themselves on the enemy side of the table.

Gary followed up with his warlord ...

... but the Norman warlord cut him down in an epic duel.

At the other bridge, Bryan's Norman foot had hurled themselves into the Scots on the other side of the stream, and also created a gap. Bryan threw his warlord into the fight, throwing back the Scots again, which allowed him to also establish himself on the opposite bank.

And that was it. The Norman/Welsh/Viking alliance had won a narrow victory.

We had to do a lot of looking up of rules, but overall the new edition of Saga ran fairly smoothly, with a lot of the rules now streamlined, and some interesting changes and additions to the various battle-boards.

Meanwhile Peter ran a game of Maurice, introducing three new players to the game, who will become new factions in our ongoing campaign. 

At some stage in the next few weeks they will take to the field with their own campaign armies, along with John and I, who have yet to fight in this round.;

Friday, 28 April 2017

Saga Sacred Ground

We played Saga last night, running a doubles variant of the Sacred Ground scenario. We had two teams of two players each, running five point warbands. Gary took Jomsvkings and was teamed with me playing the Welsh, whilst Caesar took the Anglo-Danes and was teamed with Daniel playing Anglo-Saxons.

There were five pieces of terrain on the board, and each side scored points for troops occupying a terrain piece each turn.

The Anglo-Something faction.

At the start of the game we all rushed towards the nearest terrain feature, and sat in it.

Indeed this was a problem with the scenario; troops were better used occupying terrain for points than they were trying to oust the enemy from their terrain. Two things prevented the scenario becoming four warbands watching each other for eight turns. Firstly the presence of missile troops in three factions meant that casualties could be scored without leaving the terrain and, secondly, bot the Jomsvikings and Welsh had abilities on their boards which could be used to move enemy units out of the terrain they were in. For example, the Anglo-Saxon levy archers were taunted out of safety by Welsh javelinmen and archers, who then failed to inflict any significant casualties on them.

For much of the game the fiercest fighting was over the hill in the centre, with the Welsh and Jomsvikings sheltering on the reverse slope from Saxon archers.

Daniel proved more aggressive towards the end, as he and Caesar had picked up a decent lead in points. Saxon levy charged the terrain pieces in which the Welsh were scoring points.

They ended up fighting the isolated Welsh warlord who, in dramatic fashion, drove them off with heavy casualties, having not taken a scratch himself.

The game ended in a narrow win for Caesar and Daniel. Afterwards we discussed how the scenario could be modified to encourage more aggression on the part of the players, and have a couple of ideas to play around with, although one of them was to score the game properly; we'd made an error as to when scores were calculated, which did affect how things would have turned out. We'll be trying this again in a few weeks to see how the idead work.

Saturday, 24 September 2016

Convoy - Extra

Thanks to John Purvis, and the magic of a Phone With A Battery That Doesn't Die After An Hour, I now have a picture of Gary's Viking warlord being killed by a cow.


The man with the cow appears to be beating up the dog.

The rest of the report is HERE

Friday, 23 September 2016


This week saw more Saga at the Gong Garage Gamer. The scenario wasn't called Convoy, but it involved one side getting some bases of stuff (which mostly looked like plastic cows) from one edge of the table to the other. The other side had to stop them.

We randomised all kinds of stuff, and ended up with Gary (vikings) and myself (Welsh) facing John (Normans) and Caesar (anglo-Danes) and their six bases of plastic cows.

Here are the Normans, ready for the off.

The Welsh were spread out to try and cover the routes across the table, with bow-armed levy lurking in the bad going to make the crossing harder for everyone.

On the other side of the table, Gary's Vikings faced off against Caesar's Anglo-Danes.

John got right on with things, sweeping his Norman cavalry across the table t attack my big band of warriors in the flank.

They had to run the gauntlet of my archers on the way in, though, so not all of them made it.

My warrior warband suffered badly, and the Norman warlord went in to try and finish them off.

Meanwhile the remaining Norman horse were seen off by another band of warriors and some more archery. One horseman retired to the Norman baseline to watch the remainder of the fight.

This left the Norman warlord isolated. The Welsh formed up, menacingly.

The Norman lord charged, and was cut down

Caesar provided a strong escort for his bases of cattle.

Viking berserkers charged in, but Caesar formed a strong line and held them off, whilst the cattle crept across the tale behind it.

I tried to use my archers to shoot the cows, but they used intimidation to stop me.

The Berserkers got the Anglo-Dane warlord, and Anglo-Danes had a go at the Viking lord.

Gary's least finest moment - his warlord and a berserker attacked one of the baggage elements, and were driven off by a farmer and a particularly vicious cow.

Sadly at this point my phone did its increasingly common trick of running out of power. A shame, as it meant we failed to capture Gary's finest moment. Recoiled by the vicious cow, Gary's warlord was isolated from the rest of his force. Five Anglo-Dane hearthguard attacked him. They didn't score a single hit. The warlord scored five hits, each of which was converted to a kill. With one swing of his axe, the Viking slew five elite enemy warriors!

He then attacked the baggage element again, and the cow ate him.

John and Caesar then just used every dice they had to move their baggage as fast as possible across the table, through a big gap in our line. There was little we could do to stop it, and no way we could win, as the strange victory conditions essentially required us to prevent any exits at all; once one piece got off, the best we could get was a draw. Our tactics boiled down to trying to destroy enemy units, in order to eliminate the oppositions Saga dice and therefore their ability to move things.

In the end we conceded.

Here's a final shot of my bow-armed levy.

The game was fun, but we found the victory conditions of the scenario a little odd, in that it seemed relatively easy for the side moving the baggage to force at least a draw. In addition they had no time limit in which to get their stuff to the other side, so there was no urgency in moving it. None of these issues are things which can't be fixed in future games, however.

Thanks to Gary and Caesar for providing figures.

Ralph and Theo played Bolt Action.

This tank is not on fire!

Friday, 15 July 2016

Saga Bridges

We played another four handed game of Saga last night with Anglo-Danes and Normans on one side and Anglo-Danes and Welsh on the other. We played the bridge scenario which involves trying to have more points of your troops on the enemy side of a river than they have on yours. Because of the larger size of this game (two 4pt warbands on each team) we had two bridges, and a tricky ford in the middle.

Most of the pictures will feature my side of the table, where I had the Welsh and faced the Normans. The Normans had a mob of levy archers, who did fearful execution on the doughty Welsh warriors. But eventually Welsh bards taunted their Norman foes into charging across the bridge, where they were met with a hail of arrows froom the Welsh levy bow.

The Normans were forced into rough going in order to attack; a withdrawal would have invited more arrows, so it was the lesser of two evils on their part. The levy held them, and left one survivor. The survivor fled back across the bridge, narrowly avoiding an arrow in the back.

Meanwhile on the other side of the field, two Anglo-Dane warbands faced off. In the foreground is Caesar's, allied with the Welsh. Gary's crosses the bridge in the background. Caesar came off worse in this fight, seemingly unable to move a lot of his troops when needed and stuck with trying to prevent Gary's incursion from gaining a foothold.

Top right you can see Gary's plan in action; a strong force of hearthguard crossed the river, then tucked themselves into a corner away from the main fight, whilst the rest of the warband kept Caesar occupied. The hearthguard were exhausted, but it didn't matter; they were bodies on the victory side of the river, and Caesar couldn't exploit their weakened state.

Meanwhile the Normans, under John P, got their act together and charged across the river, bypassing the levy bow and sweeping into some Welsh warriors. In a brisk fight they caused fearful casualties, although at some loss to themselves.

That lot of horsemen were finally defeated by the Welsh warlord. But he fell to the next wave.

Finally the Norman warlord charged the Welsh levy. They stood no chance against such a mighty warrior, especially with their own warlord dead.

It was pretty much over at that point. Caesar's Anglo-Danes were either dead or immobile ...

... and the Welsh were all dead aside from one small group of hearthguard who sneaked across the ford in the middle to claim a moral, if not actual, victory. Sadly the AngloDane/Norman Alliance could claim a very solid immoral victory. Or amoral. Take your pick.

Caesar forgot his Special Saga Dice, so was very proud of how he used normal six-sided dice instead. One of the issues I have with Saga is the Special Dice, so this was excellent to see. He wanted me to take this photo.

Once again thanks to everyone who provided figures and organisation.

Friday, 1 July 2016

Glory Hallelujah - Antietam

A nation divided and torn apart over issues of race and self-determination. A wealthy conservative elite leads their population out of the Union. Chaos. A dark time in the nation's history.

But enough of current British politics. Last night we played Black Powder, adding in rules from the new ACW Glory Hallelujah supplement,and had a go at a scenario based on the earliest stages of Antietam. Essentially this was the action across the Cornfield, except that for reasons of simplicity we left off the cornfield. And, as is traditional, of course, the Dunker Church ended up with a spire, rather than looking like a white-painted house.

Basically we had three brigades a side, and just set to. It was really about trying out the rules. Some of our group are giving them a full test over the weekend when they play another big Gettysburg game. This was a practice.

Here's the setup - Union on the left and Brexit on the extreme right. Sorry. Confederates. And just on the right. Getting distracted there.

The Confederates were itching for a counter-attack from the word go.

Union troops worked their way down a road through the woods.

A Union brigade advanced towards the Dunker Church in a column of regiments, whilst the Confederates rushed to meet them in a supported line. It was all looking a bit Fire & Fury.

In the centre skirmishers from both sides dominated the action.

On their left the Union shook the troops in the woods into lines.

There was lots of firing on the Confederate left as Ralph, commanding the Union, tried to get units to bear.

Confederate units in the centre routed, leaving a big gap. The Union artillery was mostly responsible, slicing and dicing any unit which got in range.

Fighting in the woods.

On the Confederate left a regiment finally  got in a charge, and swept their Union opponents away. However the supporting units all stood their ground, leaving things looking a bit shaky for the Rebels.

At that point we called the game. There's was still fighting to be had, but things weren't looking brilliant for the Confederates.

The changes to the rules were interesting, making it a lot harder for units to charge - possibly too hard in my opinion - and leading to a series of deadly firefights. Passage of lines is harder as well, meaning that you have to plan how your troops will get to the harp end of the battle more carefully. It was certainly a change playing a less fluid game of Black Powder, and it will be interesting to see how the bigger Gettysburg game goes this weekend.

Meanwhile Gary and John P played Saga. Here's another shot of those Norman knights people liked from last week's report.

Geoff and 50th birthday boy Peter played big-battle DBA.

Peter brought sweet, sticky wine, cake and nibbles for us all. Geoff allowed him to win in a Sarmatian/Successor battle. Nice one, Geoff.

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