Showing posts with label rampant. Show all posts
Showing posts with label rampant. Show all posts

Wednesday, 15 November 2017

Derpy Dinosaurs

Last week I played a game of Dragon Rampant using a warband made up of cheap plastic dinosaurs. As a reward for them not only winning, but also providing an entertaining game, I painted them this week.

Here's how they looked in the game.


And here's how they look now.



In other news, a majority of Australians said:




Wednesday, 8 November 2017

Dinosaur Rampant

A couple of months ago I bought a bag of assorted plastic bits and pieces from the toys section of a local charity shop. Most of them were bits of terrain (which, inevitably, I've done nothing with), but there were some plastic dinosaurs mixed in with them. Last night I decided to give them an outing, if only to show off their delightful awfulness. They made a perfect Dragon Rampant warband, especially at the reduce unit size I've been playing recently.

Here they are. In the centre is the leader, Rex - a Greater Warbeast with Fear. The other four were classed as Lesser Warbeasts. This is not a warband for subtle plans, since everything in it is subject to wild charges.


I randomly generated a force from my Temples of Syrinx force, as well as randomly generating terrain and a scenario. I ended up with Death Chase; a force of Syrinx temple-soldiers, led by a priestess have found themselves having to traverse the legendary Valley of Gwanji, and the locals are out to stop them.


Here's the Syrinx force - two Heavy Foot, some Light Missiles, some Heavy Foot swordsmen and the Priestess (Light Foot with Wizardling and Enchanted Weapons).


The Priestess and her acolytes - their main weapon is Thoughts and Prayers.


As you would expect the dinosaurs got stuck in pretty quickly. The Priestess used her magic to give her warriors extra defence (the rather useful Stronger Shields spell).


Elsewhere a dinosaur stalked the Syrinx archers. Their plan was to lurk on the safe side of the stream, and pepper any attacking monsters with arrows. One dinosaur was sent to deal with them before they got into position. The archers failed to fire a single arrow before it was upon them. There was a fierce fight, both dinosaur and bowmen fell back shaken, but the archers still failed to fire before the monster resumed its attack and routed the ones it hadn't eaten.


The swordsmen were now under a double assault, but the dinosaurs kept failing their rolls to attack, so they were able to hold them off, killing one and forcing the other to flee the field.



Unfortunately Rex then got stuck in, and the swordsmen were doomed.


The Syrinx spearmen marched resolutely across the table. One formed a phalanx as it was attacked by a fourth lesser beastie. Rex watched from the sidelines as his minion was repulsed again and again.


The Priestess was having a tricky time, balancing her need to keep moving with that of protecting herself and her soldiers from the ravening beasts that surrounded them.


And surrounded they were.


The Priestess deployed her best thoughts and prayers, but as ever such things had no effect and she and her acolytes were rapidly consumed. But maybe there was something to her approach; the attacking dinosaur choked on an acolyte and was also lost.



Rex finished off the spearmen, although he died in the attempt.


One unit of Syrinx troops escaped. There was one dinosaur left in play.


With several unit kills, and a couple of achieved quests, the dinosaurs picked up a convincing win.

They were a fun warband to use, and I'm tempted to give them a decent paint-job and some bases (to make measurements easier to adjudicate) as a reward.

Saturday, 4 November 2017

Dragon Rampant At The Library

Once a year Wollongong Library holds a games day as part of International Board Games Week. We went last year (see the archive, because I'm too lazy to link it), so made the effort to turn up again this year as well. As I documented in a post the other day I thought I'd take along a miniatures game in order to 'fly the flag' and chose a miniaturised Dragon Rampant. See that blue bag on the table? Everything we needed fitted into there.


The lady on the right is the librarian responsible. The library even has a monthly board games group (Wollongong Library, first Monday of the month, 6pm - 8:30pm). Part of their games library can be seen on the trolley behind her.


The plan was for Catherine and I to play a game, and let other people take over if they were interested. As it was we just played two games, but plenty of people came up to watch and ask questions.

For the first game Catherine took the Spectral Host, and I took the Temples of Syrinx. We chose our forces, generated leaders and then randomly selected a scenario. The terrain was randomised as well.

And the scenario? The Ringbearer. One of Catherine's units has an item of great magical power, and I had to find the unit and destroy it, without leaving it as her last surviving unit. If it was her last survivor then the artefact would explode and wed all lose.


I pushed forward strongly against her left. The Gronks (my cavalry) took the lead.


Catherine's Spectral Knights got stuck in


The Gronks were pushed back and broke.


My swordsmen crossed the stream, and the rest of my force failed to support them.


They were attacked, surrounded and destroyed.


The Syrinx archers finished off the Spectral Knights, and my Knight Commander dealt with the undead spearmen. This just left Catherine with her leader on that side of the table.


On the other side I was covering the flank with some spearmen. In a shieldwall. On a hill. A good defensive posture. She attacked with some spectral soldiers and (just hidden behind the woods) some giant rats.


Being impetuous the rats couldn't help themselves, and charged in. More than once.


Catherine's Wraithlord was confronted and destroyed. He wasn't the ringbearer, as I'd anticipated.


The ringbearer had to be either the rats or the spectral soldiers. It was fifty-fifty. Destroy the wrong unit and the game would end.


I destroyed the spectral soldiers. The ringbearer was the last rat. BOOM!

This meant that we both lost any points for destroying enemy units. However we did keep points for quests, and I'd completed one of mine by destroying her general. So I won.


After coffee and a cake we set up a second game. In this one we had to recover crystal fragments scattered across he board.


Catherine took the Spectral Host again. We both took slightly different forces; she opted for bellicose foot instead of the cavalry, as well as some banshees, whilst I dropped the archers in favour of beefing up a couple of units with magic armour and some blessed weapons.


We both pushed forward quickly, grabbing crystals as we went.


Once again the Gronks formed my vanguard.


Fear-inducing warriors charged them. They failed to countercharge. They broke and ran.


The banshees skirmished ahead of Catherine's main force.


By this stage we had collected all of the crystals; I had managed to pick up six to Catherine's four. But the game could be won or lost on the points from quests, so fierce fighting was inevitable.


I formed a wall of spears in the centre.


Meanwhile my Knight Commander attempted to flush out the banshees from the cover of some woods.


Over on the other flank some wild spectral warriors clashed with my swordsmen. This band of ghosts was the target of one of my quests, so I was happy to get stuck in and lose the swordsmen in order to destroy them. Both of these things happened.


In the centre my wall of spears held firm. For now.


The Knight Commander finished off the other unit of bellicose foot.


But Catherine's Wraithlord broke the wall of spears.


This left my commander all alone.


He took one casualty from the surviving banshees, before charging to a glorious death on the spearpoints of some spectral warriors; destroying that unit would have completed my second quest and, at this stage, I'd won the game on points anyway.


So I was wiped out, whilst Catherine still had four of her six units in play. And yet I won because I'd collected more crystals and achieved more in the way of quests. That's Dragon Rampant for you.

People enjoyed seeing the game in play, and miniature gaming out and about. One point of interest was that the rather cut-down, basic look of the setup was, according to a couple of people, 'less intimidating' than many miniatures demos. At an event that is about games, the look can sometimes take second place to the fact that a game is being played which is within the scope of the casually interested. It made the hobby seem more accessible.

Be that as it may, Catherine and I had a fun couple of games, met some new people and, to top it all off, I completed another category in my Six by Six Challenge.

6x6 - Game 3.6

Tuesday, 31 October 2017

Mini Dragon Rampant

You know me; I like any miniatures game I can pretty much fit on a coffee table. So it was inevitable that, at some stage, I'd try to scale down Dragon Rampant. I've played it with HOTT elements a few times, so I kind of knew where I was going, but I wanted to see how small I could get a 'conventional' game down to. I have my reasons.

This was the playing area; 40cm x 80cm (an 8 x 12 50mm gridded cloth I made a couple of years ago to be exact). I randomised some terrain and positions.


And the forces? They were 24pts each, made up from the 18mm 3D prints; the Spectral Host and the soldiers of the Temples of Syrinx. But whilst each unit had either 12 or 6 strength points, as normal, I only used six or three figures to represent it, thus giving them a much smaller footprint and making the most of the smaller playing area. I also switched all distances to cm.

I ended up with the Bloodbath scenario, and decided to make it interesting by requiring both sides to have two quests, and also requiring all units to enter from their edge rather than being deployed on-table from the start. Here's the Spectral Host entering.


And the Temples of Syrinx.


The approach. The big monsters (gronks) and undead cavalry were both Heavy Riders, but the undead had the fear trait as well.


The Spectral Host grabbed the hills. Their foot were classed as Light for this game, so the uphill advantage would be useful.


The cavalry engaged, and the gronks fell back in fear.


The Syrinx archers gave the Spectral cavalry a tough time, and they were then charged by swordsmen and failed to countercharge.


Elsewhere the Syrinx Knight Commander was trying to pin down some slippery banshees.


Undead warband engaged the archers, driving them back from their defensive wall.


But the Syrinx forces were holding, and the Spectral Host was running out of steam, as its fragile units took more casualties. The warband failed to charge two turns in a row, and were wiped out by archery.


The spectral cavalry also fell, and it was left to the Wraith Lord himself to get stuck in. He was on a bit of a loser from the start, but did a reasonable job, wiping out the gronks and killing some swordsmen before falling to archery.


The foot on he hill ran soon afterwards, leaving the Spectral Host with a unit of foot and the banshees. Outnumbered and outgunned, I called the game at that point. The warriors of the Temples of Syrinx had achieved both of their quests and won the battle as well, to pick up a decisive victory.



This was a useful exercise as not only was it my third Six by Six Challenge game this month, but it also tested out the setup for and playability of Dragon Rampant at this size ready for a possible public outing at a boardgames event this weekend. I wanted a miniatures game I could fit into the area of a boardgame, and which was also as portable (since I may have to carry it around town). The light plastic figures are ideal, and a small cloth and a few preselected terrain pieces would be no effort to carry either. The only difficulty I found was tracking the actual losses, since each figure is two strength pints; there's an extra level of mental arithmetic required which I admit was an effort this late in the evening. On the day I may keep the units at full strength in terms of figures, and use stones to mark all hits, making the morale calculations easier. The aim is for people to possible rock up and have a play themselves, so anything which makes the game easier will be good.

6x6 - Game 3.5
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