Showing posts with label maurice. Show all posts
Showing posts with label maurice. Show all posts

Friday, 27 July 2018

Maurice Campaign - Round 3

We played Round 3 of our ongoing Maurice campaign last night. Round 2 saw the end of the first war, so we started this one with all of our conscripts upgraded to trained troops, and a new set of alliances. The new was saw Austria (Peter), Sweden (Me) and France (Caesar) up against the Ottomans (Gary), Russia (Colin) and Prussia (Ralph), and in that order.

I defended against a mighty wave of Russian infantry. Seeing it ready to advance on my position, I quickly switched my cavalry from my left flank to my right, with the vague idea of trying to either fall on the flank of the Russians as they advanced, or slip into their rear.



I opted for the latter plan, and then completely screwed it up, getting tangled up in the forests and village covered by the Russian's small force of irregular cavalry.


Meanwhile Colin ignored my cavalry and advanced his wall of men towards my somewhat exposed position.


I attacked his cavalry, hoping it might distract him. It didn't.


As Colin's troops arrived on my left flank I brought my commander back on the hope I could salvage the situation.


But, as ever, I'd left it too late, and I lost  the two units holding my flank before I'd organised any reserves to reinforce them. With no obvious way to prevent myself being overwhelmed, I sought terms in order to prevent any further casualties on either side (and to preserve our hard-won trained troops). Colin accepted.


Gary and Peter ended up in a similar situation. Gary's Ottomans advanced against Peters infantry, and inflicted a series of such rapid and heavy losses on them that Peter felt further conflict was unneccessary. he too sought, and received, terms.


As ever Gary's cavalry looked gorgeous.


It was left to Caesar to try and salvage some dignity for our alliance, and he did so in a very close game against Ralph. Both armies ended up with much of their infantry wiped out, and the battle pretty much went to the last morale point, but Caesar just clinched the victory. However both Prussia and France will be fielding a lot of conscripts in the next battle, as the was hasn't ended.


John's Irish sat this round out, as we now have an odd number of players. I have a feeling that my performance leaves me sat firmly at the bottom of the rankings. Weighting an army towards cavalry doesn't really seem to be the way to go in Maurice. Ironically I might have done better in my battle had I opted for more terrain, which would have broken up Colin's attack and negated his superior numbers of infantry somewhat. I could have used my cavalry as a massive reserve. Maybe next time, eh?

Friday, 22 June 2018

More HOTT

On a cold winter's night there's nothing better than a couple of games of HOTT. So it's a good job I had a couple last night. I played Geoff, and he used my boring  bog-standard High Elves. I used The Spawn of Tiamat.

Here's the first game. I defended and did a weighted attack on Geoff's left.


It was a fairly quick game. Geoff's line of shooters and spears was a tough nut to crack, but a couple of lucky combats destroyed his archers, and then a second charge by the various elements I had classified as knights destroyed his spear general to win the game.


Geoff defended in the second game, and chose to run his mounted as riders rather than knights. I attacked his left again, and despite their position on the hill got an advantage over the Elven cavalry.


Meanwhile my chaotic beasts worked their way around his other flank, hiding in the woods to avoid the accurate Elven archery.


Unfortunately from that point onwards it all fell apart. Geoff had his Elf Prince hero in reserve, and took out my hero (Tiamat's consort, Qingu), before destroying my right flank.


His spear-line pushed forward, engaging Tiamat herself.


My beasts put up a valiant fight on my left, and Tiamat managed to ensorcell the enemy hero as well. Both armies were hovering on the verge of breaking, when Geoff lined up a fantastic set of combats and destroyed 7AP of my army in one turn, including Tiamat herself. With an undeployed dragon in my army, the 18AP I lost meant I had a single beast on the board. I think this is possibly the largest defeat I've eve had in a game of HOTT, although the 18-10 scoreline testified to a bloody game.


So, one game each. Not a bad evening.

Meanwhile others were playing Black Powder in 15mm, in preparation for a Waterloo game on Sunday.


And Gary and Caesar played Maurice -- Austrians and Ottomans.


Gary was trying out an experimental activation mechanism, using sub-commanders, which allowed multiple groups to activate during a turn. It looks like it was mostly successful, although the size of the game meant that they didn't finish the battle by the end of the evening.




Friday, 15 June 2018

Maurice Campaign - Round 2

JohnP and I finally managed to get together an play our outstanding Maurice campaign game last night. It was a cobbled together affair; John doesn't own an army, but uses figures borrowed from Caesar. Caesar couldn't make it, so dropped off the figures at my place during the afternoon. Neither of us own a deck of cards, so Peter provided those. And I have a fast turnaround on a Thursday evening these days, and am prone to forgetting things. Which, in this case, meant my army list and my phone. I managed to reconstruct my list (and the casualties from the previous game) from memory, and John obligingly took a few photos on his phone.

Still, on with the game.

The war didn't end after the first round, something both I (The Electorate of Haapasaard-Skando) and John (The Irish mercenaries of Cearbhall's Cataphracts) had hoped for. Both of our armies had mauled each other badly in their first encounter, and consisted mostly of conscript troops. The old enemies faced each other the plains of En y Bold, with the Irish defending this time.

As I said above, there aren't many photos. John concentrated his force on his left flank, where the objective was, so I massed my cavalry, put them in column and swung them around his right, with my Cossacks lurking in some woods. The infantry were to pin the Irish from the front. 

It was a good plan. John responded by bringing his heavily outnumbered cavalry over, and most of the photos are of that getting a thorough beating. 





One Irish unit did break through the Swedish cavalry line, but the Cossacks dealt with it. Unfortunately this cost me time and cards, and I ended up badly coordinating my strong cavalry presence with the infantry, who were now too far back from the battle to be useful.



In a bold move, John pulled his infantry right back, turning it to face the Swedish horse, and their musketry steadily annihilated them. My attention was focused on pushing the infantry up in support, whilst replenishing my cards which had been depleted by the cavalry action. As my cavalry slowly disappeared the Swedish infantry engaged first the Irish artillery and then their infantry rearguard. The damage was done though; the two wings of the Swedish army were too far apart to support each other, and casualties were mounting quickly. The Cossacks attacked an exposed Irish infantry flank, but two charges failed to break the line. One round of shooting saw the Swedes pull back; the Irish failed to inflict any serious casualties, whilst the Swedes routed the centre of the Irish infantry line and came close to breaking one of the Guard units as well. Both armies were teetering on the brink, but it was the Irish who broke one more Swedish cavalry unit to win the battle.

Neither army saw much in the way of post-battle promotions. In fact the Swedes saw nothing. But this battle saw the Ottoman/Swedish/Austrian alliance sue for peace, ending the first war. This means, I believe, that all of our conscript troops (the bulk of the Swedish army now) get to be trained for the next battle.

It was unfortunate that I hadn't brought my phone; there were three other games on the go whist John and I were playing. Dave and Geoff played HOTT, Peter and Ralph played Black Powder Napoleonics with 15mm figures and, finally, Ian and Gary had another go with the WRG 1685-1845 rules (another Napoleonics game)

Friday, 25 May 2018

New Saga

Last night we gave 2nd Edition Saga a go. Obviously the best way to try out a new version of a game is a leisurely on-to-one, with time to look things up. So that's exactly what we didn't do. We played a six-player game, three factions on each side, and did it with some pleyers who hadn't played any Saga at all. Easy.

On the left, Gary, Bryan and myself ran Vikings, Normans and Welsh respectively, whilst on the other side Dave, Caesar and John ran Vikings, Normans and Scots. We played the bridges scenario; at the end of seven turns the winning side would be the one with the most points of troops on the enemy side of the stream, which can only be crossed by the bridges.


Caesar went wild and galloped cavalry across both of the bridges. This went as well as you'd expect.



With the Norman cavalry mostly wiped out by archery, the infantry of both sides advanced towards the bridges. At the bridge in the foreground Bryan's Norman's eyed up John's Scots, neither wanting to push forward into the other group. At the further bridge, Dave and Gary's Vikings both made a rush for the middle, and bloodshed ensued. Caesar's depleted Normans annoyed the enemy with archery, whilst my Welsh acted as a reserve in the centre, again using archery with great effect.


Indeed they pushed up to support Gary's Vikings on the bridge, and killed the opposing Viking warlord.


The two Viking forces pretty much slaughtered each other, and we reached the lat turn of the game with no side having got troops onto the enemy side of the river. Our force made one last push. The Welsh archers peppered the Norman warlord with arrows, forcing his bodyguard to protect him. But the loss of the bodyguard opened up a gap in the Viking/Norman defence line, and a small group of Welsh levy slipped through to establish themselves on the enemy side of the table.


Gary followed up with his warlord ...


... but the Norman warlord cut him down in an epic duel.


At the other bridge, Bryan's Norman foot had hurled themselves into the Scots on the other side of the stream, and also created a gap. Bryan threw his warlord into the fight, throwing back the Scots again, which allowed him to also establish himself on the opposite bank.



And that was it. The Norman/Welsh/Viking alliance had won a narrow victory.

We had to do a lot of looking up of rules, but overall the new edition of Saga ran fairly smoothly, with a lot of the rules now streamlined, and some interesting changes and additions to the various battle-boards.

Meanwhile Peter ran a game of Maurice, introducing three new players to the game, who will become new factions in our ongoing campaign. 


At some stage in the next few weeks they will take to the field with their own campaign armies, along with John and I, who have yet to fight in this round.;

Monday, 14 May 2018

Maurice Campaign - Round 2

Apologies for not posting for a week. Life has thrown us one of those ... life things, and my attention has been elsewhere. But we have a way forward now and should be returning to a semblance of normality for the foreseeable future. Even that wouldn't have prevented me posting a report of our games on Thursday night, had I not been so distracted that I left my phone at work on Friday; the one with all of the photos on it.

Anyway, on Thursday we started the second round of our Maurice campaign. John couldn't make it, and I was in doubt (I turned up to watch), so we sat it out, and will play each other again at a later date. In the meantime Gary (Ottomans) defended against an attack by Ralph's Prussians, whilst Caesar's French defended against Peter's Austrians.

Here's the Prussians attacking the Ottomans. Ralph stacked most of his army against the extreme Ottoman right trying to avoid the massed guns of the Turks. Even so he lost a few units to cannon during the approach.


Once he got in close, though, the Prussian musketry dealt with the Ottomans rather effectively.


However Gary swung his irregular cavalry across the battlefield to hit the Prussians in the flank. The battle was close, and could have gone either way, but the Prussians clinched a victory in what was an exceptionally bloody fight.


Cavalry featured heavily in the early stages of Peter and Caesar's Austrian vs French clash as well.


Whilst the cavalry pushed each other back and forth on the flank, the infantry eyed each other up.


At that point I had to go. Peter took the following pictures, but I'm not sure if they're in the correct order.






Peter also provided a summary of the game, including the bits after I left.

The Brief Summary

1. Austria attacked French Cav 5 vs 4 unit

2. French beat off Austrian attack

3. Cav battle grinds on for a long time, we get down to 2 cav each

4. I bring up my infantry to start volley firing at French Cav

5. I gun down the french cav

6. French infantry advance,

7. one crazy french battalion attacks the Austrian line and is eliminated (Heat of battle card)

8. the french infantry attack stalls and are then attacked form the rear / side by my Cav.

French are defeated.

This was a victory for each side in the alliance. Both games were fairly bloody, so there will be a lot of conscripts in play next time. John and I still have to play our game.

Friday, 27 April 2018

Maurice Part Deux

Gary and Caesar finally played their Maurice campaign game last night, completing the first round of our campaign. Gary defended with the Ottomans against Caesar's massed French columns.


Gary seemed to get off to a good start. His laid a dense terrain, which gave his massed artillery plenty of protection, but which also allowed his irregular cavalry to do a sweeping flank attack on the French infantry as it advanced. Caesar managed to stabilise that situation, and eliminate the Ottoman horse, but had suffered plenty of casualties. Eventually, though, his infantry met that of the Ottomans and a firefight ensued in which the Ottoman line slowly crumbled. Gary's artillery did fearful execution on the French cavalry, but it was too late; the Ottoman morale collapsed, giving the victory to the French.

Gary was part of the same alliance as Peter and myself, so his loss means that the war continues into another round, with many of us fighting with armies made up of hastily-raised conscript replacements. So the next set of battles look like they might be interesting, but short.


John and I played a few bouts of Munera Sine Missione, with a lot of the rules being in my head owing the the major rewrite they are currently undergoing. We ran a campaign setup, but only played out the first Games. We each had a school of six gladiators; two lights, two mediums and two heavies, putting two challengers forward each and matching them with something suitable from our school for a total of four bouts in the 'day'.

My fancy arena really only allows one bout at a time, so that's what we did.

Bout 1: I used Hero against the spear-using Alumnus. Alumnus couldn't get past Hero's armour, whilst the heavier gladiator slowly wore his opponent down and eventually forced him to his knees to seek mercy from the crowd. They spared him, but that meant there was a negative modifier on the next gladiator to appeal that day.


In the second fight, I used Bremusa against the dimachaerus Spiculus. Bremusa is armed as a thraex, but since Spiculus doesn't have a shield her sica simply counted as a sword (In MSM a sica is specialised for circumventing the opponent's shield).

This was probably the best fight of the evening, with both gladiators ending up wounded. It went for ten rounds before Bremusa finally backed Spiculus into the arena wall and ran him through, mortally wounding him.


The third fight was between the heavily armoured contra-retiarius Telamonius and my school's retiarius, Titan. Titan got in an early net attack, but couldn't exploit it before Telamonius cut his way free. However his agility mostly kept him out of trouble, and eventually he managed to fell Telamonius with a mighty blow from his trident. I'm hazy on what happened at that point (our notes are incomplete), but I think poor Telamonius fell victim to the crowd's desire for blood.


Finally John used the lasso-using Gracchus against my other heavy gladiator who, at some point, has lost his name label, so was called Anonymous for the evening. John had appalling AP rolls in this fight, to the point where Gracchus simply gave up trying to use his lasso, dropped it and fought with his trident in both hands, just so he stood a chance of getting in some attacks.


Anonymous had better luck with Action Points, and took down Gracchus fairly quickly. Like Alumnus, he was backed against the wall, and killed instantly.


We called a halt at that point, since John had lost all four bouts and decided that his school would close in shame.

The various changes we were trying out seemed to work OK, but Victor and I have plenty of work to do tying everything together, agreeing on terminology and (in at least one case) agreeing on mechanisms.

There were actually two other games on offer last night; Peter and Geoff played a big DBA game, whilst Ralph ran some Team Yankee at the back of the room. I didn't get photos of either of those games, so you'll just have to take my word for it.
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