Showing posts with label hail caesar. Show all posts
Showing posts with label hail caesar. Show all posts

Saturday, 21 November 2015

Hail Caesar - Storming A Fort

It was a quiet week at the Gong Garage Gamers this week, with a lot of people away for various reasons or, in my case, not quite geared up for organising or playing anything.

Ralph and Bryan set up a two-player Hail Caesar game in order to test out some fortress rules they will be using for a much bigger game project further down the line. In this scenario Gauls were storming a Roman fort, although purists will notice that some of the Gauls are, in fact, not Gauls. Not even remotely Gauls.





When I left the Gauls had scored a couple of breakthroughs, and brought down at least one section of palisade, but I think the Romans atill had fight left in them.

Dave and I leafed through a pile of Wargames Illustrated magazines which Ralph had brought in to get rid of. I fond a couple with articles of interest, which may translate to actual games at a later date.

Thursday, 2 July 2015

36AP HOTT Again

We tried some 36AP HOTT this evening, in advance of October's MOAB tournament which is probably going down that route. Simple setup - 36AP armies, but still one general, 1D6 PIPS and a 2' x 2' board (we are using 15mm figures). Would it work?

I knocked my Daleks into a 36AP army. Not really a combination I'd feel happy playing in a tournament though (although I have used them in the past) as the army I run has low mobility and striking power, relying on a long, slow grinding down of the enemy for a win. It's mostly Blades, backed up by some Artillery, aerials and Shooters.

I played Gary, who was using a Dwarven army with a similar structure to mine. Conceding the area of woods to him was a bad move, as it gave his Shooters a cover advantage over mine if I chose to engage them.

I attacked with the Blades (the ordinary Daleks) on my left; my aim was to engage his Blades in the long slog, whilst trying to take out his Artillery as well. My aerials were positioned in reserve (the Airboat flying saucer is the general as well), whilst the Artillery (Special Weapons Daleks) was positioned to prevent any sweeping moves by the Dwarves' ally giant or their bear-riding Hero.


The Artillery exchanged fire whilst the armies closed.


The Dalek attack goes in.


The Dwarven Hero posed impressively on a hilltop, having accounted for some of the Dalek army.


But he was shot down by the Special Weapons Daleks.


With the Hero gone it was safe to move the Command Saucer into a position to block the retreat of the Dwarf rank and file - which it did.


Gary made a valiant attempt to reorganise his line on the hill, and the Daleks were taking reasonable casualties, but a couple of bounds after this picture was taken they advanced on the giant and slew it with the aid of the saucer.


In another game Geoff used Barsoomians against an army of Evil Gong Squidmen and Elephantmen run by Dave, the man who designed the figures. I think the Barsoomians lost.



Caesar was using an Ancient Greek themed army with plenty of Behemoths and some wild warriors.


In their first game they made short work of JohnT's Wars of the Roses army.


They then went o to defeat Peter's Greek army, another force replete with monsters.


I think people enjoyed the format. Command and control is harder - you have more troops but the same PIPs, so you have to be more wary of breaking groups up. Also the armies deploy over a wider area, making command distance an issue. Deployment room didn't seem to be an issue, although the games took a little longer to play than a regular 24 P game which may be an issue for a tournament.

Bryan and Ralph played a small game of Hail Caesar



The figures are still being painted and based, hence the uncharacteristic unfinished look.


Friday, 14 December 2012

Hail Gondor

As well as the Prairie Grove game, last Thurday's meeting also saw John and Ralph playing Hail Caesar. They used some of Johns 25mm LotR collection, and played an Orc/Goblin ambush on a Gondorian column advancing along a river. A bit Lake Trasimene, I guess..

The snowy battlefield was due to Ralph having lost his rather nice green ground-cloth.

Ralph makes a point. Possibly he's telling John that he doesn't want anyone outside the room to know that he's played with fantasy armies ...


The Gondorians:


Orc warband columns:


Orcs swarm across the battlefield:


Do you know what? It's only as I come to write this that I have no idea who won...

Friday, 30 November 2012

Rome vs The Barbarians

I missed last week's Black Powder game at the Gong Garage Gamers, but this week we were promised the related Hail Caesar, the basic mechanics of which, I am assured, are much the same. So I was looking forward to this as a useful training exercise; Ancients isn't a great favourite of mine, but Black Powder looks to be worth the effort of learning to play (if only so I have a stab at taking part in a big Gettysburg game being organised locally next July).

Some email discussion showed that, by pooling of resources, we could throw together some suitable armies. Ralph, who would be running the game, isn't really up on Ancients either, so wanted to do a simple Roman/Barbarian fight. various people brought figures from their collections, which were thrown together into units which, whilst not resembling anything historical, looked like masses of men.

Peter was bringing most of the figures, but tends to turn up later in the evening, so we improvised a quick intro game; three units of Men With Spears were classed as Roman auxiliary infantry, and a force of four Barbarian warbands were pitted against them.

Being bearded, I took the Barbarians. Initially they seemed to be commanded by an all-girl morris-dancing group:.


However we swapped that for a more conventional chariot.

Caesar commanded the Roman invaders. Obviously.


Barbarian tactics are not subtle - I charged. Or I charged one mass anyway; not knowing how combat worked I didn't want to commit the whole army until I'd seen how things might pan out:


Things didn't go too well. The Barbarians made a tactical withdrawal:


With nothing left to lose I just chucked everything in, and achieved a push-back on the other flank:


There was some hard fighting in the centre as well:


But on the whole the Barbarians failed to break the Roman line. However since one of their units was now behind its starting position, and the others hadn't advanced, I claimed victory on the grounds that the Romans controlled less of Germany than when they had started ...


This week's Guest Star is the pterosaur the role-players had drawn on the white-board in their room:


Meanwhile Peter had arrived and sorted out two armies from his collection of figures. On one side we had some Romans who mostly looked like Romans - legionaries, some auxiliaries, a few archers, cataphract cavalry and a couple of units of artillery. On the other side were barbarians, made up of whatever figures we had left. Some of them were quite colourful, suggesting that the land being fought over would become, 1700 years later, Riskovia. Caesar and I took the Barbarians (which gave me an excuse if we lost if nothing else) whilst Peter and John handled the Romans. Ralph adjudicated and looked startled as we asked him complex questions:


The Barbarians had cavalry. I commanded it. Any Staines Wargamers reading this will know that this cannot end well ...


A good start. As my cavalry plodded slowly forward (I said 'Charge', but they obviously misheard me), one unit took a single hit from some long-range artillery fire. And routed.


The Roman firing-line: artillery and archers. This is what my troops were advancing towards.


My surviving cavalry failed to charge again:


Indeed the Romans got so bored waiting for us to attack that they came to me instead. We discovered that, whilst on paper the difference between their cataphracts and the barbarian cavalry isn't that great, in reality those lances and that extra point on the save gives them quite an edge:


Whilst Caesar thought about tactics with his infantry I just did what Barbarians do best with mine - I got stuck in:


Here's my wing of the Barbarian army falling back, or being pushed back. Getting stuck in is a high-risk strategy:


On the other flank John moved his artillery into an enfilade position. The Roman artillery really gave us a taste of what ACW Black Powder might be like; they caused us no end of trouble:


Caesar decides to fight. And actually does OK:


However the Roman cavalry, having polished off their Barbarian counterparts, now smacked into the back of my warbands. Not good.


At this point we called time. This was our dead-pile:


And this was the Roman's dead-pile - I did for the artillery unit, whilst Caesar managed to break some legionaries:


No amount of clever writing can claim a Barbarian victory. we lost. Big time.

I think we all enjoyed the game, with its sweeping, and non-fiddly, moves. The big handfuls of dice can make combat very random sometimes, and the Roman artillery was stupidly lucky in rolling sixes (which force a morale test) so seemed to do damage far in excess of their numbers. I'm looking forward to trying the system  in a period with guns, now.

Thanks to John, Caesar and Peter for providing figures, and to Ralph for organising the game. I just brought my dice, tape-measure and a camera.


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