Showing posts with label gong garage gamers. Show all posts
Showing posts with label gong garage gamers. Show all posts

Friday, 25 May 2018

New Saga

Last night we gave 2nd Edition Saga a go. Obviously the best way to try out a new version of a game is a leisurely on-to-one, with time to look things up. So that's exactly what we didn't do. We played a six-player game, three factions on each side, and did it with some pleyers who hadn't played any Saga at all. Easy.

On the left, Gary, Bryan and myself ran Vikings, Normans and Welsh respectively, whilst on the other side Dave, Caesar and John ran Vikings, Normans and Scots. We played the bridges scenario; at the end of seven turns the winning side would be the one with the most points of troops on the enemy side of the stream, which can only be crossed by the bridges.


Caesar went wild and galloped cavalry across both of the bridges. This went as well as you'd expect.



With the Norman cavalry mostly wiped out by archery, the infantry of both sides advanced towards the bridges. At the bridge in the foreground Bryan's Norman's eyed up John's Scots, neither wanting to push forward into the other group. At the further bridge, Dave and Gary's Vikings both made a rush for the middle, and bloodshed ensued. Caesar's depleted Normans annoyed the enemy with archery, whilst my Welsh acted as a reserve in the centre, again using archery with great effect.


Indeed they pushed up to support Gary's Vikings on the bridge, and killed the opposing Viking warlord.


The two Viking forces pretty much slaughtered each other, and we reached the lat turn of the game with no side having got troops onto the enemy side of the river. Our force made one last push. The Welsh archers peppered the Norman warlord with arrows, forcing his bodyguard to protect him. But the loss of the bodyguard opened up a gap in the Viking/Norman defence line, and a small group of Welsh levy slipped through to establish themselves on the enemy side of the table.


Gary followed up with his warlord ...


... but the Norman warlord cut him down in an epic duel.


At the other bridge, Bryan's Norman foot had hurled themselves into the Scots on the other side of the stream, and also created a gap. Bryan threw his warlord into the fight, throwing back the Scots again, which allowed him to also establish himself on the opposite bank.



And that was it. The Norman/Welsh/Viking alliance had won a narrow victory.

We had to do a lot of looking up of rules, but overall the new edition of Saga ran fairly smoothly, with a lot of the rules now streamlined, and some interesting changes and additions to the various battle-boards.

Meanwhile Peter ran a game of Maurice, introducing three new players to the game, who will become new factions in our ongoing campaign. 


At some stage in the next few weeks they will take to the field with their own campaign armies, along with John and I, who have yet to fight in this round.;

Thursday, 17 May 2018

Tankers In Normandy

Four of us played a game of 'What A Tanker' this evening. After our previous games we went for a denser terrain; more walls and thick hedges, more impassable woods and more buildings. Gary and Ralph took a Panther and  Tiger I respectively. Caesar and I each had a Sherman; mine was accompanied by a Firefly, whilst his was accompanied by an M10 Achilles.

Our Shermans took up positions along the road, using the walls and buildings as cover.


The Germans advanced to wards the village square.


Caesar was working the Achilles around the German flank. He got a clear shot at the Panther's side armour, but failed to damage it. Gary returned fire and destroyed the tank-destroyer.


He then used the cover of a building to line up a shot on my Sherman, but didn't get the rolls to take it. Still, this was a tricky position to be in. Meanwhile, off camera, Ralph ambled slowly down the road, knocking out Caesar's Sherman as he came.


A Sherman in trouble; in the sights of the Panther and with a Tiger heading down the road towards it.


I got the roll I needed; enough movement dice to dart out from behind the house, acquire the Tiger, aim and shoot. I hit it, but the shot bounced off the armour. I was then able to move back behind the house, out of sight of the Tiger and also closer in, such that I was no longer covered by the Panther, who lost both its acquisition and aim.


Gary worked the Panther around the Allied flank, but this gave time for the Firefly to move up. It achieved nothing before the Tiger (I think) took it out.


This left one Sherman alone against a Panther and a Tiger. Not good odds. the fact that I lasted three or four turns was the stuff legends are made of. I took three hits from the Panther, and survived a few misses, and managed to get three hits on it in reply. True they did no damage, but it was still an achievement. Eventually I simply ran out of command dice, and the crew skulked off into the woods.


The last few turns were the high drama that makes this game so much fun. Even at low odds there was a chance the Sherman could cause an upset on one of the German tanks, and the odds worked the other way as well; the Germans spent ages failing to finish off their opponent. All in all the game was tremendous fun, and a very welcome pick-me-up. I think we're getting the hang of the tactical possibilities now as well. I still want to try an early war game; I suspect the smaller strike and armour values of games involving Panzer IIs and IIIs could be frustrating but fun.

Monday, 14 May 2018

Maurice Campaign - Round 2

Apologies for not posting for a week. Life has thrown us one of those ... life things, and my attention has been elsewhere. But we have a way forward now and should be returning to a semblance of normality for the foreseeable future. Even that wouldn't have prevented me posting a report of our games on Thursday night, had I not been so distracted that I left my phone at work on Friday; the one with all of the photos on it.

Anyway, on Thursday we started the second round of our Maurice campaign. John couldn't make it, and I was in doubt (I turned up to watch), so we sat it out, and will play each other again at a later date. In the meantime Gary (Ottomans) defended against an attack by Ralph's Prussians, whilst Caesar's French defended against Peter's Austrians.

Here's the Prussians attacking the Ottomans. Ralph stacked most of his army against the extreme Ottoman right trying to avoid the massed guns of the Turks. Even so he lost a few units to cannon during the approach.


Once he got in close, though, the Prussian musketry dealt with the Ottomans rather effectively.


However Gary swung his irregular cavalry across the battlefield to hit the Prussians in the flank. The battle was close, and could have gone either way, but the Prussians clinched a victory in what was an exceptionally bloody fight.


Cavalry featured heavily in the early stages of Peter and Caesar's Austrian vs French clash as well.


Whilst the cavalry pushed each other back and forth on the flank, the infantry eyed each other up.


At that point I had to go. Peter took the following pictures, but I'm not sure if they're in the correct order.






Peter also provided a summary of the game, including the bits after I left.

The Brief Summary

1. Austria attacked French Cav 5 vs 4 unit

2. French beat off Austrian attack

3. Cav battle grinds on for a long time, we get down to 2 cav each

4. I bring up my infantry to start volley firing at French Cav

5. I gun down the french cav

6. French infantry advance,

7. one crazy french battalion attacks the Austrian line and is eliminated (Heat of battle card)

8. the french infantry attack stalls and are then attacked form the rear / side by my Cav.

French are defeated.

This was a victory for each side in the alliance. Both games were fairly bloody, so there will be a lot of conscripts in play next time. John and I still have to play our game.

Friday, 4 May 2018

Let The Feathers Fly

Once again I appear to be the owner of a phone that gives up taking pictures one picture into an evening's gaming. So this is it; the only photo I got of last night's DBA games with Peter.


In both of them I defended with Maya against Aztecs. In both the Maya lost.

In the game pictured, the Maya (bottom) moved forward to try and hit the Aztecs before they could deploy properly, but they were themselves stuck in woods and a gully and weren't moving quickly. My left took out his right, but before I could exploit it, the Aztec hordes in his centre wiped out my centre. He picked up a 4-3 win.

In the second game we were fighting on a near empty field, thanks to some unlucky terrain placement rolls. Peter's best warriors were on his left, and slowly drove mine back, until they hit the gully there, where I was able to turn things around and score some kills. I was also successful killing Aztecs in the centre, but they were worthless hordes. Meanwhile he was slowly totting up kills with his general, and eventually won 4-2. This was a wonderfully scrappy game, with both lines fragmenting due to pursuits fairly rapidly, and a lot of shuffling around in order to regain overlaps or block breakthroughs.

So the Maya have lost all three of their encounters with the Aztecs. Time to think about some cunning plans.

Friday, 27 April 2018

Maurice Part Deux

Gary and Caesar finally played their Maurice campaign game last night, completing the first round of our campaign. Gary defended with the Ottomans against Caesar's massed French columns.


Gary seemed to get off to a good start. His laid a dense terrain, which gave his massed artillery plenty of protection, but which also allowed his irregular cavalry to do a sweeping flank attack on the French infantry as it advanced. Caesar managed to stabilise that situation, and eliminate the Ottoman horse, but had suffered plenty of casualties. Eventually, though, his infantry met that of the Ottomans and a firefight ensued in which the Ottoman line slowly crumbled. Gary's artillery did fearful execution on the French cavalry, but it was too late; the Ottoman morale collapsed, giving the victory to the French.

Gary was part of the same alliance as Peter and myself, so his loss means that the war continues into another round, with many of us fighting with armies made up of hastily-raised conscript replacements. So the next set of battles look like they might be interesting, but short.


John and I played a few bouts of Munera Sine Missione, with a lot of the rules being in my head owing the the major rewrite they are currently undergoing. We ran a campaign setup, but only played out the first Games. We each had a school of six gladiators; two lights, two mediums and two heavies, putting two challengers forward each and matching them with something suitable from our school for a total of four bouts in the 'day'.

My fancy arena really only allows one bout at a time, so that's what we did.

Bout 1: I used Hero against the spear-using Alumnus. Alumnus couldn't get past Hero's armour, whilst the heavier gladiator slowly wore his opponent down and eventually forced him to his knees to seek mercy from the crowd. They spared him, but that meant there was a negative modifier on the next gladiator to appeal that day.


In the second fight, I used Bremusa against the dimachaerus Spiculus. Bremusa is armed as a thraex, but since Spiculus doesn't have a shield her sica simply counted as a sword (In MSM a sica is specialised for circumventing the opponent's shield).

This was probably the best fight of the evening, with both gladiators ending up wounded. It went for ten rounds before Bremusa finally backed Spiculus into the arena wall and ran him through, mortally wounding him.


The third fight was between the heavily armoured contra-retiarius Telamonius and my school's retiarius, Titan. Titan got in an early net attack, but couldn't exploit it before Telamonius cut his way free. However his agility mostly kept him out of trouble, and eventually he managed to fell Telamonius with a mighty blow from his trident. I'm hazy on what happened at that point (our notes are incomplete), but I think poor Telamonius fell victim to the crowd's desire for blood.


Finally John used the lasso-using Gracchus against my other heavy gladiator who, at some point, has lost his name label, so was called Anonymous for the evening. John had appalling AP rolls in this fight, to the point where Gracchus simply gave up trying to use his lasso, dropped it and fought with his trident in both hands, just so he stood a chance of getting in some attacks.


Anonymous had better luck with Action Points, and took down Gracchus fairly quickly. Like Alumnus, he was backed against the wall, and killed instantly.


We called a halt at that point, since John had lost all four bouts and decided that his school would close in shame.

The various changes we were trying out seemed to work OK, but Victor and I have plenty of work to do tying everything together, agreeing on terminology and (in at least one case) agreeing on mechanisms.

There were actually two other games on offer last night; Peter and Geoff played a big DBA game, whilst Ralph ran some Team Yankee at the back of the room. I didn't get photos of either of those games, so you'll just have to take my word for it.

Friday, 20 April 2018

What A Tanker!

We tried out the new 'What A Tanker' rules from Two Fat Lardies yesterday, using Ralph's collection of 28mm tracked beauties. Not ones to do things by halves we had eight players, each running a single tank - four T34/76s on one side, against a trio of PzIIIs and a lone PzIV on the other.


Here's my T34, taking a long shot at a PzIII on the far side of the table.


I found myself somewhat isolated from the other Russian commanders, and had a bit of a lonely fight for the first couple of turns. I scored some non-damaging hits, though.


The other Russians move up.


The first kill; Bryan's PzIII got overconfident and paid the price. Kaleb got the credit for that one.


Colin had worked his PzIII around the Russian left and now had a nice line of fire on a couple of the T34s.


An aggressive push by the Russians put Colin under pressure. meanwhile my tank, despite being shaken by a couple of hits, managed to knock out Caesar's PzIII.


We called time on the game after that; two German tanks faced four still active and confident T34s, so we reasoned they'd quit.

People were keen to try some later war models in a second game. Or, at least, heavier tanks; I picked a KV1 of some kind; not that hot in terms of a gun relative to other tanks on the table, but a nice-looking model.


The other three Russian players had T34/85s. Opposing them were three Germans, running two Panthers and a Tiger I. Unfortunately we set up the terrain badly, and tanks had a clear line of sight from the first turn. This saw a Panther knocked out on its baseline.


The same happened on the other flank; my KV1 managed to line up a well-aimed shot against the other Panther, and destroy it. This left Kaleb's Tiger facing four Russian tanks. We closed in.


I got a hull-down position on its flank, although its Heavy Armour ability meant that this wasn't too much of an advantage.


Colin and Ralph closed in from the front, using some ruins as cover. Kaleb engaged them, but couldn't make any shots count. The Russian shots bounced off his hull.


Caesar did a mad dash and got in close, but still couldn't knock out the German monster.


It was Colin who finally got in a shot that knocked the Tiger out.

The second game was great for rolling handfuls of dice, but the terrain setup and initial placements meant that it wasn't as exciting in terms of manoeuvre.

We all had a great time with this game. It's not one for the WWII purists, but as a light game of tank on tank combat it has a lot to be said for it. managing the command dice, which dictate how you can move, aim and fire, gave each player a range of choices on their turn, and I suspect we were ahead of the curve in terms of outright kills, with the average game probably having more temporary or cumulative damage on vehicles. It certainly needs plenty of terrain, both to spoil spotting and shots and to block lines of sight entirely.

Obviously it looked great with the large vehicles, but there's no reason a game couldn't use much smaller models on a correspondingly smaller playing area.
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