Showing posts with label flames of war. Show all posts
Showing posts with label flames of war. Show all posts

Saturday, 26 March 2016

HOTT, Saga and Flames of War

Thursday night saw another session with three lively games on the go. I played 15mm HOTT with Geoff. I the first game I took Orcs against Dwarves (the kind with various team-devices - those Dwarves)

I attacked on both flanks - on one with Beasts and on the other with Riders, and saw both attacks shot down by Artillery and Shooters. Unable to make a breakthrough there I just launched an assault in the centre.

I lost 17AP. Geoff lost noting. It was a massacre. Songs will be sung in Dwarven halls for ever more.

Here are the pitiful remains of my army. On the plus side I didn't lose my general.

We then tried Daleks against UNIT. I advanced my Dalek line and Geoff's shooting was, once again, rather good. He even took out my Artillery with shooting.

I managed to get the Brigadier into a sticky situation. I then completely fluffed the combat, losing my general and the battle.

On one of the other table was a Flames of War game set in Italy. Impressive scenery, as ever, plus loads of burning tanks.

Caesar and Gary played Saga, and were obviously having a whale of a time, pitting Vikings against Jomsvikings. This is their second game, which saw them battling for control of a couple of bridges. The bridges threw out the colour-balance, which is why the pictures look dark and peculiar.

Friday, 30 October 2015

No Flames of Wars

Caesar continued his journey to the Dark Side last night, and played some more Flames of War, under the guidance of the Dark Lord of the Flames, Bryan. Caesar's British were attacking a town Somewhere in Normandy, and bocage featured heavily.

Here you can see some serious British artillery.

Ralph, playing the Germans, held off Caesar's assault and, very unsportingly, refused to allow any of his tanks to ignite. Not one! So these Flames of War went unused.

Peter and I played a game of HOTT. He used a Successor DBA army, whilst I used some elves that hadn't seen the light of day for a few years.

He had knights and a behemoth. I had warbamd. I set a rather open terrain. I paid for that error.

All that time hidden in a box had rusted the elves' skills, and they were rolled over rather easily. Their genera died on the final bound, and deserved it really.

Peter and Dave then played some DBA, with a Successor army each, although I can't remember what. Both sides had elephants.

I can't remember who won, but my surviving elves say that they hope it was Dave.

Friday, 23 October 2015

Machinas and WWII

We had three games on the go at the Gong Garage Gamers tonight. Geoff and I played Machinas. We were due to have a third player, but a family emergency put paid to that. We managed a passable race, two cars each, a duo of NPCs and three laps.

Geoff held the lead with Black Dog for the whole race, although it had plenty of bullet-holes in it by the end. I had Miss Murder (blue) and Lola (pink). They dealt with one of the NPC cars in the second lap - a box of nails saw it skid off the track - but couldn't put enough pressure on Black Dog to go for the win.

At the end Geoff brought up the Red Barchetta, who had lurked at the back for most of the race accumulating bonus dice. This gave him both first and second place. I took third and fifth after Lola was pipped into last place on the run to the finish-line.

The rules changes - which have got beyond the tweak stage - held up well, with gunnery proving useful but not dominant. There was no bashing in this race, mostly because no vehicles were ram equipped and there wasn't enough of a disparity in skills and/or bonus dice quantity to make it a viable pass response for the ordinary vehicles. You need to be sure of the win when bashing in Machinas, because a failure can be fatal. It's harder to inflict damage with guns, but the attempt is risk-free.

John and Peter played a teeny-tiny Blitzkrieg Commander scenario that was so short and sweet that they managed three goes at it during the course of the evening.

Meanwhile Bryan, Caesar and Kaleb played Flames of War, playing a predominantly infantry-based game so that Caesar could learn how to handle them.

Apologies for the dodgy photos; I somehow managed to not notice my phone was in Square Social Media mode rather than Semi-Professional Rectangular mode.

Friday, 18 September 2015

A Night of Flames and Thrust

We had two games on the go last night. Bryan and Ralph played a Flames of War games set during the 1967 Six-Day War, featuring Israeli Shermans taking on Egyptian T55s (see, Ralph, I read the scenario you posted).

The Egyptians based their position on a piece of cheese.

The inevitable: Ralph + Tanks = Burning Tanks

Although Bryan managed some as well.

However eventually all of Ralph's were on fire, having not troubled the objective markers they were after at all.

The rest of us played Full Thrust, with a New Anglian Confederation force taking on the Neu Swabian League. There were a few rocks floating around as well.

NSL ships.

My part of our force - it included the Essex, captained by Sean Connery.

We exchanged fire. A few of the NAC destroyers were taken out, but the NSL ships suffered too, as heavy fire from the beams and torpedoes of the NAC ships concentrated their fire. Captain Connery made a small navigational error, though, which found the Essex too close to a rock. At that point it took a bridge hit, and could no longer change course ...

Did I say I'd not played Full Thrust in a while. I forgot how to turn and completely failed to judge distances. A destroyer flew into another asteroid ...

... then I finished up by piling my other cruiser into the same asteroid on which the Essex had met its end.

With Geoff's ships destroyed by more conventional means, that was pretty much it for the NAC fleet. And it's back to starship driving-school for me.

Thursday, 13 August 2015

The Great War

Gary brought along his copy of Richard Borg's 'The Great War' this evening, the latest installment in the Command and Colours series. It's a beautifully packaged game, with the usual hex-grid, terrain tiles and cards, as well as some lovely 15mm hard plastic figures, representing British and German soldiers on the Western Front in WW1.

He and Caesar set up the first hostorical scenario, based on a British attack during the Battle of Loos in 1915. The game has scenarios covering Loos, the Somme and Vimy Ridge - three or four for each battle.

It uses the standard Command and Colours mechanisms of card play, unit activation and board sectors, but has some additions. There are now two types of cards; the normal cards and extra tactics cards which add bonus actions or events to your turn but which cost HQ tokens to play. HQ tokens are a new addition, being a limited, but renewable resource that can be spent to play certain cards or perform actions such as order artillery barrages.

Here's the British ready to go over the top. In the starter game all on-table units are infantry; future expansions will cover tanks, cavalry and aircraft. Units are basic infantry, machine-guns, mortars and bombers (which are a token added to a normal infantry unit to enhance its close combat ability).

Some of the German defenders - a machine-gun.

The British get victory medals for having units in the German trench-lines at the start of their own turn. However the Germans can 'buy' victory medals when they play a Recon card, so the British are on a time-limit to stop the Germans winning through British inactivity.

The British attack exploited holes in the wire made by the initial artillery barrage (a neat and simple mechanism in its own right).

Germans line the trenches. I forget who won this first game. Gary got his British into the first trench-line, but the Germans managed a vigorous counter-attack.

Meanwhile Ralph and Bryan played Flames of War, with a scenario involving a German attack on a British beach-head.

Ralph's tanks. Not burning.

Dave and Geoff gave Phil Barker's 'Horse, Foot and Guns' a try.

Their armies were an odd mix of available colonial figures, so a British army with Arab allies fought Zulus with Boer allies.

Apparently HFG gave a fairly entertaining game, with no real difficulty in  the rules. Sounds like it might be making a return appearance.

Then it was time for my go at The Great War. We did the same scenario, with Caesar playing the British and me the defending Germans.

Caesar managed an effective initial barrage to create a few useful openings. He then got a great run of cards in his opening moves and managed to push rapidly, and in great force, into the first German trench-line. I pretty much sat and watched him do it.

Once in he ousted the troops I had there. The game was seriously looking like a whitewash, with the Germans set to impersonate an Australian cricket team.

I rallied, consolidated and threw every useful card I could at the British. Caesar held the first line in strength, but couldn't manage an organised assault on the second line. Time ticked on, and I started to pick up victory medals - one of them purely because time was ticking on.

In the end Caesar managed to get troops into my second line on the flanks, leaving me trying to oust him with every resource at my disposal. At one stage I came within a couple of shots of picking up the last medal I needed to win (albeit that I needed some lucky rolls), but a coordinated machine-gun barrage in the centre inflicted enough casualties on the Germans to give him a narrow victory, 6 medals to 5.

The Great War is an interesting game, with some excellent ideas and mechanisms in it. The cards are quirky, and good combinations of the normal cards and tactics cards can be deadly. However deadly is what you need, as the defensive terrain - mostly trenches, obviously - is tough to take on. It's less abstract than the games I own (Memoir '44 and Battle Cry), but retains their elegance and simplicity. One we shall have to play again.

Friday, 13 February 2015

DBA Night

With our shiny new copies of DBA 3.0 and various armies brought out of mothballs we had a DBA evening yesterday.

Geoff and Dave opted for a big battle. I'm not sue if the armies were historical opponents or not. I can't remember.

Meanwhile Peter and Gary played some smaller, 12 element, games. I think Franks featured in at least one of them.

Caesar and I had a couple of games using my 6mm Dark Ages armies. In the first I defended with a Welsh army against attacking Strathclyders. I went for plenty of difficult hills, not realising how badly they screw up your command and control in DBA. Mind you, they also screwed up Caesar's Strathclyders, it being an army made up of cavalry and spears.

The Welsh deployed to make use of the hills.

Caesar massed his spears and cavalry to make a sweep around mt flank. His spears are vulnerable to my warband, so he was trying to make sure that I couldn't rush them en masse.

As he worked around the flank I swung over the bulk of my army to counter them.

I sent other troops towards the pass in the centre of Caesar's deployment area, aiming to strike at his camp. He only had a couple of spears and a psiloi defending that approach.

The main armies met, and I discovered just how vulnerable warband are to mounted in DBA.

The Welsh worked their way through the pass, fighting the Britons with some small success.

The main Welsh line collapsed, however, giving the Strathclyders the battle. A single Strathclyde psiloi attacking the left flank of my line accounted for two of the four warband elements I had lost.

We set up a second game, with an early Sub-Roman British army (led by Arthur, naturally) fighting the all-warband Early Saxons. Caesar also went for plenty of terrain, and it all ended up in one corner. Hi massed his warriors in the woods at the top of the pictures, and it was obvious that he was going to use the woods and the hamlet to cover his advance and swing onto my camp. I deployed the bulk of my army at 90 degrees to my baseline facing the hamlet, and positioned the cavalry to either cover its flank or to threaten his camp.

Saxons massed in the woods. At that point the battery on my phone died, and I got no more pictures.

Caesar did as I expected, and the Saxons plodded down through the woods. I hit him with some Blades as he emerged and a series of scattered fights ensued. Arthur came in to support, then pick off isolated Saxons in the open. Meanwhile the rest of the British cavalry attacked the Saxon camp which Caesar had left totally unguarded. Although a few British spear died to the fierce Germanic warriors, Arthur saved the day to give the Britons a win.

We played on a 2' x 2' board which actually gives a very restricted deployment area. Both games had dense terrain as well, which made easy deployment even harder. However both battles were interesting games of manuever, with both sides trying to exploit the advantages of their own army whilst hindering those of their opponent. More effective terrain choices, deployments and tactics will come with more play, I'm sure.

Outside of this festival of DBA. Ralph and Bryan played Flames of War.

Related Posts Plugin for WordPress, Blogger...