Showing posts with label 3dprint. Show all posts
Showing posts with label 3dprint. Show all posts

Sunday, 19 August 2018

Really Useful Engine

A couple of years ago I saw some concept art for Fury Road which featured a vehicle that was basically a massive trans-continental diesel locomotive on road wheels. I loved the idea, but felt that for gaming purposes something more modest was required. I hunted around for suitable models (both commercial and 3D printable), and at some stage realised that some kind of model from a Thomas The Tank-Engine line would be a good starting point. From there it was a simple step; why not simply Mad Maxify an actual Thomas?

So I did. I found this model by 'agepbiz', which suited my needs perfectly since it was made up of numerous individual pieces. Rather than print off a single model and have to chop bits off, I could simply print the parts I needed. I rescaled it so it was more in keeping with the cars I use, and off I went.

This is the finished result.

After I printed the locomotive I wasn't quite sure where to go with it. I had various ideas floating around in my head, but I wasn't sure how to implement them. I found some monster-truck wheels and printed those, and then worked out how I wanted to fit them, but after that I stalled somewhat.

My first thought was that I wanted to add in a big diesel engine and exhausts, but my wife convinced me to keep it as a steam-engine. In the end I sketched out this:

The end result wasn't the same, but it was a good starting point.

I experimented with a few different figures for the crew, but last year I'd printed off some goblins (Dutchmogul designs, naturally) and decided to make use of them. They have a suitable wasteland mutant look I was going for. I ended up being inspired by the new weapons for Gaslands in Time Extended 2, specifically the harpoon, and based the armament around them. All of the weapons are scratchbuilt; that harpoon is the inside of a biro, for instance.

I used Blu-Tak to try different crew and weapon configurations until I settled on one I liked, and that gave me an indication of how much deck-space I'd have to fill up with assorted bits and pieces.

By the way, the deck and other metal-plating is made from the waste rafts (supports) from the 3D printing process.

One thing I'd 3D-printed a while ago was a frog in a uniform coat armed with a sword. In keeping with the wasteland mutant theme, he converted very nicely to a Fat Controller.

I considered making the whole thing rusty and grungy, with just a hint of the underlying Thomas paint-scheme, but went for the original look in the end. I found that Thomas's bright, cheery blue and red worked well surrounded by the scrap-metal decking and improvised armaments. I themed the buzz-saws to match, though. They're bits from a dollar-shop excavator, paired with some steampunk jewellery cogs, by the way.

A shot of the harpoon, The chain is a piece of jewellery as well. 

This shot shows how big it is compared to a car. I Machinas it would be the very largest vehicle size. In Gaslands it will be classed as a Heavy Truck (a new vehicle class coming in Time Extended 3).

A shot from above shows off the decks very nicely.

I made some smoke which can be fitted during games for extra bling. The funnel is hollow and the smoke is glued to a small piece of cocktail stick and simply slots in.

So here he is - the Really Useful Engine.

Here's the original assembled 3D prints, minus the roof. It was only whilst I was painting it that I realised that I'd put the rear buffer section on upside down. But you can't see it on the finished model.

And here he is with the plating added. 

I'm looking forward to giving him his first proper outing now.

Sunday, 24 September 2017

More For MOAB

I finished off a few more scenic bits and pieces for MOAB this afternoon.

Firstly, some shacks and tyre-piles for Machinas.

And also some huts suitable for a Mound Builder village, for the DBA event.

Everything was 3D printed from files I found on Thingiverse. The huts were resized as well.

Sunday, 27 August 2017


As part of this blog's remit of being about my wargaming activities I do, of course, include some of my modelling and painting, even if, generally, I prefer to post game- and rules-related stuff. And it's always fun to be able to transfer skills picked up from my activities to other areas of my life.

Case in point this weekend. Every year, around this time, we go to a local charity ball, which always has a retro/vintage theme of some kind. It's an opportunity to dress up posh and fancy and strut our stuff, and you know I'll never turn down a chance to do that.

My wife and daughter made their outfits again this year, whilst mine was off-the-peg, albeit exactly what I wanted. But both my wife an I wanted headpieces to accessorise our looks.

My wife had made herself a 70s style jumpsuit in a rather unusual Hallowe'en spider-design fabric, and wanted something to match. we searched the files on Thingiverse, and found a set of pieces for making jewellery with. I printed off the necessary bits, painted them to match her outfit and assembled them into this. The assembly was a simple superglue and pinning with wire effort:

The fact that it matched her hair was just an extraordinary coincidence.

My beautification took longer (obviously). I wanted a fascinator to match the frock I'd selected; something fancy but not too over-the-top. I bought a few bits from Spotlight, watched a number of videos on You Tube, trawled through fashion blogs and Pinterest, and then set to. I assembled, and disassembled, but eventually with the aid of a little bit of sewing and a session with my daughter's hot-glue gun, I produced this:

All I can say is that it wasn't as easy to make as I thought it would be; I can see why people fork out wads of cash to buy one. However aside from time it cost me less than $25, so it was worth it.

Here's the bigger picture.

My whole outfit:

Mrs Kobold and I:

And the rest of our party - my daughter (seated), her boyfriend and her best friend. My daughter made her vintage-style dress and turban:

As you can see, we lead a glamourous life chez Kobold.

Thursday, 27 July 2017

Cherno Alpha and Striker Eureka

I've printed two more Pacific Rim jaegers and here they are. Firstly the big old Russian jaeger, Cherno Alpha.

Representing Australia is Striker Eureka.

I tried this model at a lower print resolution. This meant that it printed faster, and more reliably, but at a cost in terms of detail and finish. I might redo it at a higher resolution sometime, but really I'm still exploring the best settings for different types of models; there's quite a knack to it.

Here's the collection so far. There's one more in the set to print and paint: Coyote Tango.

Tuesday, 25 July 2017

Crimson Typhoon

This is the second Pacific Rim jaeger I have printed and painted.

The fingers on the double arm were very fragile and a few broke during cleanup, so I had to replace and repair.

Two down and (from the collection on Thingiverse) three to go.

Friday, 21 July 2017

The Unstoppable March Of The Dead

With two new Dragon Rampant warbands printed off, it was time to give them a proper outing, so last night Caesar and I gave them a go.

We chose 24pt warbands; Caesar took the Spectral Host whilst I took the Boring Humans, now the Army of the Temples of Syrinx. What can I say? I'm an old prog-rock tragic.

We randomised the terrain, randomised leader abilities, then randomly determined a scenario. The first one we got was Death Chase, which saw a force of Syrinx raiders returning home across Spectral Host territory and being ambushed. I had to get as many units as possible off the other end of the table. The Undead just had to destroy as many of my units as possible.

We played on a 4' x 2' table, but with all ranges and distances halved, so effectively the equivalent of an 8' x 4' playing surface.

The Spectral Host consisted of:

Elite Riders - Undead, Level Headed, Fear, Leader
Elite Foot - Undead, Fear
Heavy Foot - Undead
Scouts - Undead

The Temples of Syrinx fielded:

Elite Foot - Leader
2 x Heavy Foot
Heavy Foot - Offensive
Light Missiles

We both selected a nice mix of quests to add spice to the scenario.

Here's the setup. I left my elite foot off table, so that I could bring them on where needed. A silly move, because it also meant that I lost my leader's Courage bonus, whilst facing an enemy that had units with the Fear trait.

Caesar checked some ruled before the Host began its attack.

I advanced as quickly as my plodding troops allowed, hoping to swing the attacking heavy foot around from my right whilst the spearmen and archers fixed the enemy in the centre. With a slow army, an epic run down the table was out of the question. My plan was to hold Caesar's inevitable attack, and try and destroy his force.

The inevitable attack - his Spectral Knights charged my archers, who completely failed to loose off any arrows in response.

Amazingly, although they took heavy casualties, the archers simply fell back. And they took out some of the enemy as well; the Undead trait means that units will not go battered as a result of failed Courage tests, but are more vulnerable to taking casualties.

On the other flank my second unit of heavy foot was plonked on a hill where I hoped to be able to resist the Spectral Host's elite foot. It would have worked, had I not fluffed a basic Courage test, and routed.

One of Caesar's quests was to attack with every one of his units. This meant that he chose to throw his puny banshee scouts into my vicious swordsmen. It went just as well as you would expect; they were wiped out without a single swordsman raising a sweat. But he got the point for the quest.

This left the swordsmen without an opponent. As my elite Temple Knights finally appeared, I moved the swordsmen forward towards the end of the table.

My archers fell to a series of attacks from the cream of the Spectral Host. destroying them as another of Caesar's quests.

Caesar's foot formed a wall of spears thinking I was going to attack him. I didn't; I marched around him, running for safety.

He came out of the wall of spears. Then I attacked him. The spectral spearmen were dispersed. In the meantime the Syrinx Knights had destroyed Caesar's horsemen; one of my quest goals. This now left Caesar with just his elite foot, whilst I still had three units in play.

I used my elite Knights as a rearguard, engaging Caesar's elites. He was wiped out. I failed a basic Courage test and routed. This ended the scenario.

I managed to get two full strength units off the table, but lost three, which made the scenario a draw. But Caesar had achieved more points of quests than I, which gave him a marginal win.

We kept the terrain as it was and decided to play a second scenario. We both modified our forces; Caesar dropped his heavy foot and the Fear on his elite foot and took some spectral Bellicose Foot with Terrifically Shiny Armour. I dropped my swordsmen, and took some Heavy Riders and added a Wizardling priestess to one of my heavy foot units.

We rolled the Ringbearer scenario. One of my units was carrying a powerful magical artefact that Caesar's Host wanted. He didn't know which. he would score big points if he destroyed or routed the unit holding the artefact. I scored big points if the unit was still in play at the end. The tricky part of this scenario was that if the unit with the artefact ever became the only unit I had left, it would self-destruct, destroying both armies and scoring neither side any points except for completed quests. This nasty subtlety makes for some interesting play.

We rolled leader abilities. Caesar chose Unstoppable March Of The Dead, which meant that he ignored a whole range of potential Courage test causes. I rolled a triple-six, which meant my leader was so strong that his unit could reroll three failed attack dice.

We then both promptly forgot about our leader abilities, and failed to use them.

My heavy riders. Apparently they're called Gronks, and I found them on Thingiverse.

The Spectral Host's bellicose foot.

Deployment. I planned on sitting tight behind the river. Caesar attacked. I failed loads of initial activation rolls, and barely moved off the baseline.

The gronks did manage to advance, though, attacking the banshees in the open.

Caesar failed to evade, and they were crushed underfoot, although they did inflict some casualties.

The rest of the Spectral Host crossed the river. My priestess attempted to bolster her troops with magical courage.

The archers had a nice spot on the hill, and managed to thin out the enemy ranks as they advanced.

They were charged and, despite their magical courage, they fell back.

The foot unit guarding the priestess had failed to move off the baseline, so retreated off the table when attacked by Caesar's elite foot.

The elite foot finished off the archers as well, before falling to the Syrinx Knights. The surviving bellicose foot then charged to destruction against the mighty Syrinx leader.

The gronks attacked the Spectral Hosts's cavalry, and were destroyed, but took a couple of ghostly horsemen with them.

This now left three units in play. I had two, and one of them had the ring. If Caesar destroyed the wrong unit, the scenario would end.

I moved my elite foot to engage him. He reasoned that the ring was being held by the heavy foot, who simply formed a wall of spears and were waiting for him.

The final fight. Caesar charged. We both took casualties ...

... and the Host routed.

This gave me a convincing win; not only had I retained the ring, but we both got points for destroyed units. In addition, I had picked up loads of points for my quests, which involved destroying two of Caesar's key units, as well as never having more than one battered unit on my side at any time.

Both games were a great deal of fun, and the rues played very smoothly. The Temples of Syrinx performed exactly as a no-frills warband should; boring but reliable. The Spectral Host was interesting to play, but very brittle. The Undead trait probably works better on cheaper units with low armour values, rather than on the high-point units we were using. I think I need to print some more spearmen for the host.

Needless to say, every figure in play was printed at home.

Related Posts Plugin for WordPress, Blogger...